We began prototyping way back in 2013. At first everything was done by hand. Then came the laser cutter! We went from wooden cardboard to plywood to different types of fiberboard before we finally settled on the trusty MDF! Sadly, not every version has survived to tell the tale of the Dread Streets.
2013. Not even a prototype. This was gaming terrain we had already made.
2013. First prototype! Entirely handmade. After this we began thinking: How can we fit terrain into a box?
Prototype from 2013. Cardboard and wood. We wanted a “Carribbean” look. Note – at this point we wanted miniatures to stand inside.
Prototypes from 2013. We wanted a design that would fit inside a box.
Fastaval 2014. Wooden carboard. At this point we had just discovered the lasercutter.
Fastaval 2014. Wooden cardboard. The texture was great, but it turned out too light and flimsy.
Fastaval 2014. This version worked just fine for playtesting. But it llooked like a box.
Fastaval 2014. We had yet to discover how to disguise the joints!
Horisontcon 2015. Wooden cardboard. At this point we had learned how to disguise the joints.
Horisontcon 2015. We still think this version look great, but it was still lacking something…
“Nordic Version” 2016. Wooden carboard. Bjarke came up with the figurehead design, and we knew we had struck gold.
“Nordic Version” 2016. The most detailed version we ever made. From this point, it was all about making the buildings sturdy enough.
Horisontcon 2016. Plywood. Bjarke had figured out how to add height to the buildings.
Horisontcon 2016. The plywood had great texture, but could behave unpredictably under the lasercutter.
Horisontcon 2016. We knew we would have to simplify the design.
Horisontcon 2016. All of the details are still there.
Prototype 2017. Fiberboard. We loved the texture,but…
Prototype 2017. Fiberboard. Despite of the great texture, too many errors turned up.
Penultimate prototype (left), final prototype (right). The MDF was behaving consistently well. We had a winner!
Penultimate prototype (left), final prototype (right). Once MDF was chosen, Bjarke did some final simplification and streamlining of the designs, to ensure sturdiness for multiple games.
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